Multi-Threaded Game Engine Design by Harbour J.S.

Multi-Threaded Game Engine Design



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Multi-Threaded Game Engine Design Harbour J.S. ebook
Page: 593
Publisher: Course Technology PTR
Format: pdf
ISBN: 1435454170,


View all posts by Max Hung →. Aimed at people familiar with game engine development, this book focuses on multi-threading in the context of Direct 3D rendering. Free download eBook:Multi-Threaded Game Engine Design.PDF,epub,mobi,kindle,txt Books 4shared,mediafire ,torrent download. The goal of this book is to teach intermediate game engine development with a focus on threading for performance. One of the most interesting thing I think I've worked on was the designing of the game loop. Ebook : Multi-threaded game engine design /. This entry was posted in ComputerBook. Multi-Threaded Game Engine Design shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Well the design at first was “quick and dirty” and slowly evolved into something more However I remained stuck to this kind of game loop for quite a while, until one day i received a mail from the Intel Visual Adrenaline newsletter containing a paper over multithreaded game engines. SDK 3.3 settings - default, SAP broadphase, legacy contact generation, 1 - 3 threads. PHYSX NEWS · PHYSX SDK PROJECTS TABLE · GPU PHYSX GAMES INFO · PHYSX ARTICLES · PHYSX WIKI · FORUM In any case, improved multi-threading capabilities of PhysX 3.x are making it even more consistent and futureproof, especially when compared with previous generation of the PhysX physics engine. Appendix #1: SDK 2.8.4 settings - default, 1 thread.

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